Improvements even an idiothole like me noticed, however, include a revamping of the textures on things like the faux adverts so they're legible (or indeed completely new) again, as well as sharpening up the game's most important feature: the red smashable advertising hoardings.
#Burnout paradise steam Ps4
(If you want to know what's actually changed, this article from the spods at Digital Foundry says things like "MSAA" and "SSAO" as if anyone knows what they mean.) Clearly the real reason for the remastering was so a favourite game could be re-sold yet again on PS4 and XBONE, but the pleasant side-effect is we get an even shinier PC version for far less money. It certainly looks pretty enough, while undeniably very dated. It already ran at modern framerates, really, but I'm told all sorts of technical things have been improved. Honestly, the old PC version worked just fine (I've tried to run both versions to compare, but because of the god-awful Origin integration, my Steam version of the Ultimate Box no longer runs.) But what we've really got here is a sort of Ultimate Again edition, that throws in absolutely every last plip of DLC that was ever released for the game, including everything the PC was previously denied. I'm still just so delighted to be playing it again. So, this is Burnout Paradise again! And that's splendid news. Things that, for reasons beyond comprehension, EA have chosen to leave in the Remastered version.
And bloody hell, there are things I hate about it. I come back to it more than any other game. I've bought it on multiple systems, multiple times. Developer: Stellar Entertainment (remaster), Criterion Games (original)īurnout Paradise is one of my all-time favourite games.